I gonna pay 50 cents for this. The Game looks amazing just from screenshots. Sry I don't have that much money :(. All I have to do is set up my PayPal. I'll donate as soon as I can.
A downloadable game for Windows
Razorlocks is a 3D platformer currently in development that emphasizes moving fast and leaping far. Core abilities include wall running, grappling, dashing, and spinning and can all be used to navigate levels in interesting ways.
The title Razorlocks is derived from the way the character’s blade tool is connected to her hair and is used to spin and grapple. The playable prototype features a basic level with a number of moving and rotating platforms to demonstrate the movement mechanics of the game. It also features enemies that can be destroyed using your razor weapon.
The game supports keyboard/mouse and XInput gamepad input, and you can see the control maps in the downloaded game folder. A control customization menu will be added in the future.
There is also a WebGL version that you can play in your browser.
|Genre||Platformer, Action, Adventure|
|Made with||Unity, Blender, Adobe Photoshop, Audacity, FL Studio|
|Tags||3D, 3D Platformer, Exploration, Fantasy, Fast-Paced, Female Protagonist, Singleplayer, Unity|
|Average session||A few seconds|
|Inputs||Keyboard, Mouse, Xbox controller|
|Links||Homepage, Blog, Youtube, Twitter, Instagram|
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Thanks, any donation means a lot!
This feels very nice to play, so few 3d platformers actually give you momentum with your character, felt like I was playing a bit of a 3d mega man x equivalent with a grappling hook due to momentum you get from dashing around. Please give us more then the level it's truly wonderful. In the 1% chance this gets cancelled release the game as open source and I'll make levels with it. It feels that good to play.
Sorry if that's a bit much.
If you want to talk further on this game and what your inspiration for the game's controls message me on discord, I'm Fernand#3935.
Thanks, comments like this mean a lot to me. I've started working on more levels but it will be a while before they're in the game.
Inspirations for the controls include games like Crash Bandicoot, Mario, and Celeste to some extent. Celeste has similar dash and momentum mechanics and wall climbing (not wall running so much). Razorlocks can crouch, slide, and spin like Crash. There's also the dive ability that's comparable to the ground pound in Mario or Crash's belly flop (except the dive move in Razorlocks locks you into dashing when landing). Mario can wall jump, but not wall run. Mario Galaxy also has a spin move that allows you to gain airborne height/distance.
The grapple mechanic doesn't have a clear inspiration that I can remember, but I think it helps make the game stand out. In the past I've made some driving/racing games and those have a strong sense of momentum and fluidity that I've tried to replicate here.
THIS GAME IS PRETTY DOPE. PLEASE ADD MORE TO IT.
GAMEPLAY STARTS AT 11:50
Thanks for the video, I plan on adding some real levels within a few months.
Awesome Game, reminds me Prince of Persia :) Add some objectives that make the game incredible ;) 4/5