Wow, this is incredible, not tried it with controller yet cos mine's slightly broken, but i will soon, the feel of it is amazing, the gravity and everything and even just the floating physics, my one question is why the devlogs stopped? Can't wait to see it on Steam soon (:
Thanks! Unfortunately I've been too busy to make enough progress to post a devlog, but I have been chipping away at creating the hub area that I'm looking forward to revealing in the coming months. I can't promise a Steam demo is coming this year because I want to make sure it's polished in order to have a good first impression on there.
This feels very nice to play, so few 3d platformers actually give you momentum with your character, felt like I was playing a bit of a 3d mega man x equivalent with a grappling hook due to momentum you get from dashing around. Please give us more then the level it's truly wonderful. In the 1% chance this gets cancelled release the game as open source and I'll make levels with it. It feels that good to play.
Sorry if that's a bit much.
If you want to talk further on this game and what your inspiration for the game's controls message me on discord, I'm Fernand#3935.
Thanks, comments like this mean a lot to me. I've started working on more levels but it will be a while before they're in the game.
Inspirations for the controls include games like Crash Bandicoot, Mario, and Celeste to some extent. Celeste has similar dash and momentum mechanics and wall climbing (not wall running so much). Razorlocks can crouch, slide, and spin like Crash. There's also the dive ability that's comparable to the ground pound in Mario or Crash's belly flop (except the dive move in Razorlocks locks you into dashing when landing). Mario can wall jump, but not wall run. Mario Galaxy also has a spin move that allows you to gain airborne height/distance.
The grapple mechanic doesn't have a clear inspiration that I can remember, but I think it helps make the game stand out. In the past I've made some driving/racing games and those have a strong sense of momentum and fluidity that I've tried to replicate here.
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Wow, this is incredible, not tried it with controller yet cos mine's slightly broken, but i will soon, the feel of it is amazing, the gravity and everything and even just the floating physics, my one question is why the devlogs stopped? Can't wait to see it on Steam soon (:
Thanks! Unfortunately I've been too busy to make enough progress to post a devlog, but I have been chipping away at creating the hub area that I'm looking forward to revealing in the coming months. I can't promise a Steam demo is coming this year because I want to make sure it's polished in order to have a good first impression on there.
no worries bro keep doing what you are doing
Thanks, any donation means a lot!
This feels very nice to play, so few 3d platformers actually give you momentum with your character, felt like I was playing a bit of a 3d mega man x equivalent with a grappling hook due to momentum you get from dashing around. Please give us more then the level it's truly wonderful. In the 1% chance this gets cancelled release the game as open source and I'll make levels with it. It feels that good to play.
Sorry if that's a bit much.
If you want to talk further on this game and what your inspiration for the game's controls message me on discord, I'm Fernand#3935.
Thanks, comments like this mean a lot to me. I've started working on more levels but it will be a while before they're in the game.
Inspirations for the controls include games like Crash Bandicoot, Mario, and Celeste to some extent. Celeste has similar dash and momentum mechanics and wall climbing (not wall running so much). Razorlocks can crouch, slide, and spin like Crash. There's also the dive ability that's comparable to the ground pound in Mario or Crash's belly flop (except the dive move in Razorlocks locks you into dashing when landing). Mario can wall jump, but not wall run. Mario Galaxy also has a spin move that allows you to gain airborne height/distance.
The grapple mechanic doesn't have a clear inspiration that I can remember, but I think it helps make the game stand out. In the past I've made some driving/racing games and those have a strong sense of momentum and fluidity that I've tried to replicate here.
THIS GAME IS PRETTY DOPE. PLEASE ADD MORE TO IT.
GAMEPLAY STARTS AT 11:50
Thanks for the video, I plan on adding some real levels within a few months.
PLEASE KEEP ME POSTED WHEN YOU DO. I'D LOVE TO PLAY THIS GAME AGAIN.
Awesome Game, reminds me Prince of Persia :) Add some objectives that make the game incredible ;) 4/5
Thanks for making a video of the gameplay. Objectives will come along with the levels I plan on adding in the future.
Waiting for update on this game Thanks to you also :)